Final Evaluation

My projects concept was a third person, horror shooting game, centred around zombies.

 

I developed my idea by looking at similar games and seeing how they made their game scarier and more contextually accurate. I also looked a lot at third person shooter game – horror or not – in order to study the physics and logic behind actual gameplay so I could incorporate this into my game.

 

Planning:

To plan for this project, I researched production phases and tutorials to be able to create my game, I also researched games similar to the one I made in order to see the target audience, the things the games have that make them good or bad. I also researched reviews on certain games to see these opinions. I also made a to-do list, a research plan, and a pitch.

 

 

My project followed my plan very closely. My genre and game type stayed the same, I made a horror zombie third person shooter game like I planned, although the setting changed from a city landscape to a forest landscape to add more horror detail and things that were not planned such as the gender, look and style of my main character were decided in the process of designing her. My zombie style stayed the same and so did everything else.

 

I think my plan would have gone more smoothly if I had used a character that came with a gun, it would have saved time for me trying to attach a gun to my character and get the coding right for it to shoot.

 

I found coding the enemy to die when health is lost extremely hard, I couldn’t get it right. I also found getting the animation tree correct difficult but with some research I got it right. Another thing I found difficult was getting the camera in the right position and to follow correctly.

 

 

 

I found designing my main character and the zombie very easy as adobe Fuse was easy to use, I also found scripting the player movement script easy. Another thing I found easy was creating the setting, which was also quite fun.

 

 

Research:

I researched the target audience for my game and games similar to mine, what made them good and what made them bad, I played a few and saw what I liked and disliked as I am part of my target audience (teens and young adults who like games), I also looked at various art works of zombies and tried to recreate something similar with my zombie character and even did some rough sketches of ideas.

 

I used this to help me with designing my characters:https://characterdesignreferences.com/

This for game reviews and similar games:

https://store.steampowered.com/genre/Free%20to%20Play/#p=0&tab=ConcurrentUsers

this for information about methods, processes and designing my game:

https://unity3d.com/learn/tutorials

 

 

and I used the ‘building a game with unity and blender book’

 

my main source was this YouTube series:

https://www.youtube.com/watch?v=sLAyey2WDyc&list=PLB5_EOMkLx_Wa0sRby_krVpglLS7IYH3_

 

The YouTube tutorial series was good because it gave me a lot of direction and help with coding and where to go next. The character design website was really helpful as I used it as reference when designing my characters.

 

The book and the unity tutorials were not good because I didn’t need them and they didn’t give me information I needed.

 

 

 

 

Production:

To create my game, I used Unity for Mac, I also used the internet and YouTube for research purposes.

 

I started by downloading the assets I would need, designing and animating my characters, I then, with a simple plane as my ground, got my player moving, attached to a shooting gun, my zombie chasing her and attacking and that’s when I added in the forest scene where I added trees, water, buildings and got my game to spawn zombies in random places and to restart when she died.

 

I couldn’t attach my gun to my player, I couldn’t spawn zombies at a normal rate and I couldn’t get my game to restart after playing the death animation, so I researched on YouTube and the Unity website in order to fix these problems, apart from the start over issue where I just made it so the animation didn’t play but the game start over as soon as her health got to 0.

 

3 things that went well were:

  • The designing part of my charcters
  • Animating my characters
  • And getting my camera to follow her properly

 

3 things that went badly were:

  • Spawning my zombies
  • Restarting the game
  • Getting my character to shoot

 

To improve my game I could’ve added a better skybox, made the plane bigger, added levels and animated her dying.

 

Post Production:

I used Unity to create my game and uploaded it directly to the college website.

I exported my project to my USB from Local Storage so I could upload it to the website.

 

Overall:

Is it a successful piece of work, why?

I think it’s a successful piece of work because it’s a working shooter game which followed most of my guidelines from the beginning and I’m happy with the final work.

Three things I am proud of are:

  • My coding work
  • The direction I learned for game building
  • Making a game I’ve never made before

 

Three things I’d do differently are:

  • Set my setting as something simple from the beginning
  • Not focus so much on the art
  • Explore the different, quicker, options for doing the same things I did.